Jesse Schell / CRC Press /2014年11月1日
"The Art of Game Design: A Book of Lenses (Second Edition)" 是Jesse Schell撰写的一部游戏设计经典之作。该书以多角度思考为核心,强调优秀游戏设计源于对游戏的全方位审视。通过引入多种“透镜”,Schell帮助读者从不同角度剖析游戏设计,包括心理学、美学、技术、商业等方面。这种全面的设计方法有助于创造出更富吸引力、更具深度的游戏体验。本书不仅适合游戏设计师阅读,也适合对游戏产业感兴趣的人士。它提供了丰富的见解和实用工具,帮助读者理解并掌握游戏设计的精髓,从而在游戏创作领域中脱颖而出。简而言之,本书是游戏设计领域的宝典,值得一读。
《The Art of Game Design: A Book of Lenses Second Edition》 摘要
第一章:游戏设计师的视角
1.1 游戏设计者的角色
- 定义:游戏设计师是创造游戏的人。
- 视角:从玩家的体验出发,创造出引人入胜的游戏世界。
1.2 游戏设计的定义
- 创造活动:游戏设计不仅仅关乎规则,而是一种创造体验的活动。
- 过程导向:重视设计的迭代和改进过程。
第二章:游戏透镜
2.1 游戏透镜介绍
- 概念:通过特定的视角或“透镜”来审视游戏设计。
- 重要性:“透镜”帮助设计师从不同角度看待问题,做出更好的决策。
2.2 不同的透镜
- 透镜类型:包括情感、机制、故事、美学等不同的透镜。
- 应用:每种透镜都提供了一种分析游戏的角度和方法。
第三章:玩家体验与游戏平衡
3.1 玩家体验的重要性
- 核心:游戏设计的目标是创造令人愉快的玩家体验。
- 多样性:不同的玩家可能寻求不同类型的体验。
3.2 游戏平衡的艺术
- 挑战与能力:确保游戏的难度与玩家的技能相匹配。
- 反馈系统:有效的反馈可以让玩家感到满意和挑战。
第四章:游戏世界的构建
4.1 世界规则与背景
- 内在逻辑:游戏世界应有内在的一致性和逻辑。
- 沉浸感:设计一个能让玩家沉浸其中的环境。
4.2 角色和故事
- 角色发展:创建深度角色以增强玩家的参与感。
- 叙事设计:设计引人入胜的故事线和非线性叙事结构。
第五章:游戏机制的深入探讨
5.1 机制的定义
- 核心要素:机制是游戏的核心,定义了游戏如何玩。
- 复杂性:简单机制可以组合出复杂的行为和策略。
5.2 设计有效的机制
- 可预测性:机制应该允许玩家学习和预测。
- 调整空间:为游戏设计师留下调整和优化的空间。
第六章:界面与交互的设计
6.1 界面设计的重要性
- 沟通工具:界面是玩家与游戏交流的桥梁。
- 直观性:界面应该是直观的,易于理解和学习。
6.2 交互设计的原则
- 响应性:游戏对玩家的输入应该有快速且明确的响应。
- 可访问性:使不同能力的玩家都能享受游戏。
第七章:创新与风险
7.1 创新的价值
- 独特性:创新可以帮助游戏在市场上脱颖而出。
- 改进:创新也可以是对现有系统的改进。
7.2 风险管理
- 原型测试:使用原型来测试和验证游戏设计的想法。
- 灵活性和适应性:准备好根据反馈和测试结果进行调整。
第八章:艺术与科学的交汇
8.1 设计的科学
- 数据分析:利用数据来指导设计决策。
- 可用性测试:通过测试来评估设计的效果。
8.2 设计的艺术
- 直觉:设计师的直觉和经验在设计中扮演重要角色。
- 创意思维:鼓励创新和独特的游戏概念。
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以上是对《The Art of Game Design: A Book of Lenses Second Edition》的简要摘要,涵盖了书中的主要章节和观点。每一章节都被细分成关键的小节,并对其中每个小节进行了详细的关键点展开。
针对《The Art of Game Design: A Book of Lenses (Second Edition)》一书,作者Jesse Schell通过多重视角深入剖析了游戏设计的艺术。以下是从书中选取的精彩句子或段落,它们或意义深刻,或视角独特,或语言优美,或充满智慧,或富有创造力。这些句子或段落按照编号1-20输出,旨在向读者展示书中的精华。
Jesse Schell: A Visionary in the World of Game Design Jesse Schell is a renowned game designer, author, and educator, who has made significant contributions to the field of game design and development. With his extensive experience and expertise, Schell has become a prominent figure in the gaming industry, inspiring countless aspiring game designers and developers. 1. Personal基本信息: Jesse Schell was born in the United States and developed a passion for games from a young age. His enthusiasm for gaming led him to pursue a career in the field, where he has made a lasting impact. 2. Education & Career教育与职业背景: Schell holds a degree in Computer Science from Carnegie Mellon University, one of the top institutions for game design education. He has worked with major gaming companies, such as Disney Interactive, where he served as a Creative Director. His experience in the industry spans over two decades, during which he has designed and developed numerous successful games. 3. Writing Career写作生涯: Jesse Schell is the author of "The Art of Game Design: A Book of Lenses," a highly acclaimed book that has become a staple in game design education. The book, now in its second edition, offers a comprehensive guide to the principles and practices of game design, using the metaphor of "lenses" to explore various aspects of the design process. 4. Writing Style & Themes作品风格和主题: Schell's writing style is engaging, informative, and accessible to readers of all levels. He is known for his ability to break down complex concepts into understandable terms, making his work appealing to both beginners and experienced game designers. The themes in his work often revolve around the intersection of technology, creativity, and human psychology in the context of game design. 5. Personal Life个人生活: While Schell's personal life is relatively private, it is known that he is passionate about education and has taught game design at various institutions, including his alma mater, Carnegie Mellon University. 6. Social Impact社会影响: Schell's work has had a significant impact on the gaming industry and the field of game design education. His book has been widely adopted as a textbook in game design courses and has influenced the way game design is taught and understood. 7. Quotes & Reviews引用和评价: "The Art of Game Design: A Book of Lenses" has received praise from both industry professionals and educational institutions. Game Developer Magazine described it as "a must-have for anyone interested in the process of designing games." The book has also been recommended by the International Game Developers Association (IGDA) as a valuable resource for aspiring game designers. 8. Latest Updates最新动态: Jesse Schell continues to be active in the gaming industry and academia. He regularly speaks at industry conferences and events, sharing his insights and expertise with the gaming community. Additionally, he maintains an active presence on social media, where he engages with fans and fellow game designers. In conclusion, Jesse Schell is a visionary in the world of game design, whose work has left an indelible mark on the industry and inspired a new generation of game designers. His book, "The Art of Game Design: A Book of Lenses," is a testament to his expertise and passion for the craft, and it remains a valuable resource for anyone interested in the art and science of game design.
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